Who is the weakness of ursa warrior




















Even if the old Ursa doesnt come back, my purpose is making Ursa to be able to take care of himself in midgame and later. This will force other team to play more tactical, and make his own team to support Ursa while he fights on front lines to prevent him from dying and disabled.

The recharge duration should be instead of seconds. Fury Swipes skill mark duration should increase from 20 to 30 seconds. Thus, Ursa will appear stronger on front lines. Strength stat should increase from 2. Thus, Ursa will dominate against heroes who are buffed and better than before.

As long as these changes are in effect, there is no need to change aghanim buff. I hereby require these changes I suggest to put in the game and make Ursa playable again. Best regards. Last edited by bk-berke ; 14 Jul, pm. Showing 1 - 15 of 29 comments. Lucifer View Profile View Posts. Vertibird View Profile View Posts.

Good suggestions overall. I think old Ursa was overpowered in melee. With bkb , blink dagger etc, Ursa was extremely strong in melee and could kill anyone in seconds.

Old Ursa had to be nerfed slightly. But the new one is a no-no. They completely trashed the new one. Yea, I was thinking the same about all of these. And nice! I like ur opinions about that ursa needs this changes. Mandalore View Profile View Posts. Ursa is better at 1v1s now then he used to be. However, you must realize, ursa can still do his job with a bkb and basher, or even a stat heavy item like skadi, however ursa isn't a hard carry and shouldn't be treated as such.

Journey View Profile View Posts. Old Ursa was not nearly good enough, his old ultimate wanted you to build strength on an agi carry which isnt that bad but when you consider that if his ult is down you invested a lot of gold into being a tank rather than a damage dealer. I think Ursa does need some stat buffs to make him viable but not to the degree you said with his ultimate being 12 seconds of taking very little damage. Thank you for comments and Up! Main Page All Pages.

Useful pages. Explore Wikis Community Central. Register Don't have an account? History Talk 8. Old Abilities. Known Bugs. Ulfsaar, the Ursa Warrior. Lore :. Ulfsaar the warrior is the fiercest member of an ursine tribe, protective of his land and his people. During the long winters, while the mothers sleep and nurse their cubs, the males patrol the lands above—as tireless, vigilant defenders of their ancient ways.

Hearing dim but growing rumors of a spreading evil, Ulfsaar headed out beyond the boundaries of his wild wooded homeland, intending to track down and destroy the threat at its source, before it could endanger his people. He is a proud creature with a bright strong spirit, utterly trustworthy, a staunch ally and defender.

Fred Tatasciore Responses. Ability No Target. Damage Magical. Ursa leaps forward units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds. Radius: Enrage Duration: 1. Causes Earthshock to apply a 1. Slow persists if debuff was placed before spell immunity and when not dispelled. The leap instantly ends when getting rooted. When cast while already rooted, results in an instant Earthshock at the current location.

Enrage must be drafted as well for it to get applied. The very steps of a male ursine shake the ground as well as the resolve of opposing warriors. Notes: Earthshock interrupts Ursa's channeling abilities upon cast. Upon cast, Ursa leaps range forwards, 83 range high, at a speed of and for up to 0. While in the air, other units may pass below Ursa. Always leaps towards the direction he is facing. Can leap over other units and over impassable terrain.

During leap, Ursa can attack, turn, and cast abilities. Earthshock and the Enrage buff is applied upon losing the leap buff. If the leap gets interrupted in any way, Earthshock is applied at Ursa's current location.

Earthshock first applies the debuff, then the damage. With Aghanim's Shard , Earthshock applies the current level of Enrage upon cast. Enrage notes fully apply. Basher is pretty cheap too, so it's good to get if you're falling behind. If you find yourself doing really well , consider a Monkey King Bar or an Eye of Skadi for the first item. Both are a bit ambitious, but actually give you more than a Skull Basher would. Ursa should be the King of Man-Fights -- it's a bit awkward when half of your attacks miss.

Some people like the Sange and Yasha build, or even a cheeky Desolator. I don't really like those items for Ursa. If you actually want to win your games as Ursa, it's important to remember WHY you're fighting. Don't just search for kills -- try to get objectives, or create space for your carry. Get what items your team needs to shut down high-impact enemies in fights. Try to target the heroes that are destroying your team, not the prettiest ones At the time of writing a few hours after 6.

So many new mechanics that get to butt heads with eachother, so many changes to try to wrap our fragile heads around. Does this mean that when you have your ult and blademail active, the damage is still returned completely?

It's powerful enough now that I think it's viable to get Blade Mail before Black King Bar in some games, namely when they have a hard hitter Phantom Assassin or a magic damage dealer Crystal Maiden. Echo Sabre is crazy too. It halts the enemy's movement and attack speed for a little bit, and gives you a second instant attack. It's like having a passive Overpower on. And so cheap! And if you get the money for that new item Bloodthorn , go for it.

It synergises insanely with Ursa. Ursa is a bit of a go-to hero for me now when I'm a little annoyed, or I really need a win. He's easy to get kills with, and hard to counter. However, you need to know how to actually play when you're tilted, or you'll probably end up feeding and feeling even worse.

I played a game a few minutes ago with an absolute douchemonkey on the enemy team. He ruined my last game for me by being on my team and being completely salty, and some of that rubbed off onto me. The next game he was on the enemy team, and I wanted nothing more than to destroy him. I picked Ursa, of course.

Offlane with a Warlock , I was pretty confident. However, the combined slows from the opposing Venomancer and Sniper tore us to shreds. If you don't have a successful early game as Ursa, it's very important to take a step back. Go hit some neutral creeps for a while. Hungrily going for more kills in order to redeem yourself is only going to make it worse. Killing Roshan can be a great way to claw your way back into the game.

You really only need Morbid Mask to do it. However, the enemy team is as smart as you, and they're going to expect it. Always assume this. Be sneaky, pick your moment, and make sure your team is close! You're so vulnerably when you're in the Rosh Pit, and there is seriously nothing worse than failing Rosh twice in a row.

When losing, you probably want that sweet damage item. Don't get it. To win from a defensive position, you generally need defensive items. Blademail and Black King Bar are seriously strong items, and have fairly low-cost components. Finally, it's important to know when to initiate, and what fights to take.

Some times the risky plays pay off, but more often than not, they don't. Stick with your team, buy a smoke, place wards, and stay calm. You need to log in before commenting. DOTAFire is the place to find the perfect build guide to take your game to the next level.

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