Can you spirit link while silenced




















Live PTR. Classic TBC. Quick Facts. Comments Comment by Lolstorm New resto shaman ability. Blizzard felt like shamans needed a CD, so here it is. Comment by BinaryMage The health redistribution works by healing the lower health members,and dealing nature damage to the higher health members.

This means that damage can be mitigated by nature resist, which is the behaviour under the current PTR. Though that's not going to happen, is it..? You can easily save your 2v2 mate if he's going low by simply running to him and dropping this totem: if you had full k hp, he's going to get like half of that in one second.

Same works also the other way, but you have to make sure your arena mates know to stay in the ring while someone is low, and you should be fine. And as it's a totem, you can drop it even while hexed, which is a good thing to keep in mind when facing other shamans.

Comment by Spirit Link does its job in 1 second. Comment by Zeebs Great for healing an entire raid in "stack up" mechanics, such as Systems Failure during the Chimaeron encounter. Drop Spirit Link, pop a Nature's Swiftness empowered Healing Rain, and give one of the tanks a couple of Healing Surges, and your entire group is topped off single-handedly.

Comment by For those of you trying to figure out where this totem comes from, it is "learned" via restoration talent, not from the Shaman trainer. Comment by rhinoloupe Spirit Link does its job in 1 second. Comment by guatafu You can use totems while silenced. Every 1 sec the health of all affected players is redistributed, such that all players are at the same percentage of maximum health. Lasts for 24 sec. Anti Magic Shell Surrounds you in an Anti-Magic Shell for 5 sec, absorbing up to x magic damage and preventing application of harmful magical effects.

Damage absorbed generates Runic Power. Can heal with Death Coil while active. Lasts 8 sec. Created through interactions with your class. Lasts 5 sec. Lasts 12 sec.

Usable in all shapeshift forms. If you are at full health, an injured party or raid member will be healed instead. Iceblock - Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move, or cast spells. Effect negated by long distance or death.

Melee attacks against you cause the attacker to take Silencer - Global Silence. Duration : 4. Silencer - Last Word. Skywrath Mage - Ancient Seal. Techies - Blast Off! Void Spirit - Resonant Pulse. Duration : 0 2.

Added UI indication over inventory to show mute state. Item silencing is now called mute. Silence no longer disables invisibility. Added a generic Mute modifier. Added new overhead visual effects for Mute debuffs. Increased music volume during silence effects from 0. Fixed the following abilities not being disabled by silence: Infernal Blade Tidebringer. Update 3 Fixed a bug where you could not target items while muted.

Fixed Silence interrupting channeling items. Fixed Silenced state getting stuck in the HUD. Categories Gameplay Add category. Cancel Save. As the totem's speed buff only lasts 5 seconds but the totem itself lasts for 15 seconds, it is possible to get multiple speed boosts from a single totem, as long as you return to it once your speed boost is gone. This is very useful whenever your group has to crowd control powerful enemies and in PvP , but ultimately its specific use depends on the encounter mechanics you are dealing with.

Hex allows you to crowd control a humanoid or beast target for a long while. Handy in PvP and in dungeons but of limited use in raids. Purify Spirit allows you to dispel Curse and Magic effects, something that is often essential to completing dungeons and raids successfully. It also has great PvP uses, depending on the enemy compositions. Keep in mind that if you dispel a target that has just been completely dispelled by another healer, you waste Mana.

Restoration Shamans make ideal candidates for doing interrupt and dispel assignments, as they have a ranged short cooldown kick. Take advantage of Wind Shear whenever possible, though you should avoid compromising raid healing if this is during a period of heavy incoming damage.

Purge is also great on fights where a dispel is necessary, but bear in mind that this costs Mana, so if resources are tight consider asking a DPS to fulfill this job. It should also be noted that Restoration Shamans are the only healer equipped with an interrupt, which further adds to our value and utility above other healers.

As with all healing classes, Mana management is at the core of this specialization. It is important to choose your spells and timings wisely so that Mana can last until the end of the encounter, especially in a progression raid setting.

Ideally, you should aim to keep your Mana pool roughly at the same percentage as the enemy's Health Points over the course of an encounter. Using a logging tool to analyze how your Mana was spent or wasted during an encounter can be a great way to improve your Mana management. No one is perfect in this regard, and practice is the key to success. Even seasoned veterans of the specialization will take some time to learn each individual encounter, and how aggressive they can afford to play with their Mana pool while still having enough reserves to last the entire fight.

Very often it can be beneficial to deal damage rather than heal, especially during periods where the incoming damage is low and you want to recoup your Mana. Lightning Bolt is cost-free, allowing you to help push some important timings or assist with high priority targets while your Mana bar fills up.

Shaman is also a well equipped class to assist in dealing damage at minimal cost to healing time with instant cast Flame Shock and Lava Surge procs, but keep in mind the high Mana cost of these spells. It causes your heals to be more powerful on low health targets. When you heal a target with full health, you get no additional healing. Unfortunately, it is quite difficult to explain how to move and reposition within a fight, but as a healer there are some basic principles you should follow as much as possible.

Many players will unconsciously move during fights, despite it being unnecessary. For example, sometimes the boss or adds will be moved by the tank a couple yards, and though you are still in range to cast, you subconsciously mirror that movement, costing you global cooldowns. Consciously work to "quiet" your movement, and reduce unnecessary movement to a minimum.

The best way to see this in action is to take a video of your raid, then watch yourself play. Most players will be surprised by the amount of wasted movement they commit.

When you are forced to move, make use of the tips above, and make your path as direct and decisive as possible. Spiritwalker's Grace should be used during periods of heavy movement where healing throughput is a concern.

It can also be used to allow you to reposition while continuing to heal your group. This guide has been written by Seksi , member of Arctic Avengers and healing aficionado.

You can find him answering questions and discussing Restoration Shaman gameplay on the Ancestral Guidance and Earthshrine Discords. Sign In Remember me Not recommended on shared computers.

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